Here's a collection of some notable video games I've worked on. I encourage you to download them and try them out--as long as you're running a Windows operating system (preferably XP). Note that most of the games come in a .zip format. So after you download one, make sure to right-click it and extract it before trying to play it! I'm not trying to be a pain here; this actually makes the files smaller, so they download faster. If you don't have WinZip, you can go and get it here.


Oh, also? Some of the games require you to have DirectX installed. Don't know what that is? Doesn't matter! Just download it here if you don't have it.

Now without further ado...

Ace of Space

(no connection to Ace of Base)



This is my Final Project at Full Sail University. It was actually me and five other guys, and I was the "asset lead" of the team. That meant I was in charge of getting graphics and sounds from the art and audio teams working with us, but I also worked on some graphics programming, user feedback, the game's custom music feature, and a bunch more.

If you're wondering, Ace of Space is a 3-D space shooter. You just fly around space, go into and out of orbit around planets, and shoot down pretty much anything that moves. If this sounds appealing, grab the game here and let me know what you think!

Starpeggio

(star-PAY-jee-oh)

The Space-Shooter Music Game

LATEST BUILD: April 2008



It's Space Invaders meets Guitar Hero in this music-action game in which you control a space ship navigating an asteroid belt. Swerve and blast asteroids and comets in time with the music. As long as you have some rhythm, you're good; no need for twitch reflexes.

This is something I've been working on outside of class for a good few months. It's still a work in progress, but I'm gonna try to keep with it and make it better. To download Starpeggio, click here. Then unzip it and read the .txt file for further instructions.

Daydream




This sidescrolling platformer was the culmination of a two-month-long group game project at Full Sail. I worked with three other guys, pulling long hours and working through weekends just to make progress.

We each had specific roles in the group. I was in charge of the animation system (engine and editor), artificial intelligence (I'm pretty proud of the chicken enemies), special attacks (one of the sweetest parts of the game, if I do say so), as well as some other odds and ends like some graphics (sprites and tiles) and design elements.

Now, I'll be the first to tell you that the game isn't perfect...far from it, in fact (FAR, far from it)... But it did teach me some fundamental concepts that I was able to expound upon with Starpeggio and future projects. I know it's a big file, but you can grab Daydream here. Unzip it and look for the "read me" file inside.


Animal Forest

A 3-D Graphics Project

One of my classes was a graphics programming course using OpenGL. The out-of-class project, they said, was to make a game level--just, any environment that would at least LOOK like it could fit in a game. That's a pretty broad spectrum, but once I got my idea, I loved it.

Though I can't call this a game, it is a cool-looking 3-D environment, if not for any other reason than how you navigate it. As you move, the world rotates under you--and 3-D rotations mean vector math--and that means me banging my head on my desk a lot. But I got it, of course...eventually.

So for anyone who's ever played an Animal Crossing game, take a look at the project here. And for anyone who hasn't played an Animal Crossing game...grab the project anyway, and do yourself a favor and play one of them.

P.S. There aren't actually any animals in "Animal Forest." Weird, huh. Well, hey, I was on time constraints...


Space Invaders

In C#




This isn't a music game... C# is actually the language I used to program this. I was at Full Sail for only a few months when I made this, so it's some of my early stuff. We were just learning C# in class, and I took a liking to it...so I plodded around and came up with my own rendition of Space Invaders.

It took me a few weeks to make this, but you'll end up beating it in a few short minutes. But hey, that's how it is. However, because the levels are script-based, you can actually edit the files and make your own levels pretty easily. If any of this sounds tasty, then by all means, get Space Invaders here.


Text Twist

The MS-DOS Knockoff




What's great about this game is, you don't have to worry about whether or not it will run well on your computer--because it will! (As long as you have Windows as your OS.) This version of Text Twist plays pretty much like the one on Yahoo Games, or a bajillion other sites.

Grab Text Twist here. It might not look like much, but this baby's powered by dynamic-array, hash-table data structure technology. You gotta respect that.